PlanetSide Arena Delayed Again on PC, Pre-Orders Refunded; Now Shipping This Summer on Both PC and PlayStation 4

Feb 16, 2019 at 04:08am EST

Daybreak Games announced another delay for the PC version of PlanetSide Arena, the Battle Royale version of the large scale sci-fi first-person shooter. Originally scheduled for an early access debut in January, it was later moved to March. Now, though, the developers are planning to ship the game this Summer, on both PC and PlayStation 4 platforms. Meanwhile, the Beta testing will be ramped up, while pre-orders are going to be refunded.

First off, a huge thank you to everyone who participated in our Closed Beta these past few weeks. Your suggestions have been crucial in providing our team with direct and meaningful gameplay feedback. We can’t even begin to express our appreciation for all of the time and effort you’ve spent helping us test and improve the game.

After much consideration, we’ve decided to postpone the current PC-only release date and launch simultaneously across PC and PlayStation 4 this summer. We’ve always envisioned PlanetSide Arena as a way for players to experience the epic gameplay of the PlanetSide universe, through fast-paced, combined arms combat and massive-scale multiplayer modes. We believe that delivering the most polished version of PlanetSide Arena that meets these expectations, on both platforms, outweighs any other consideration.

In light of our revised launch plan, we are refunding all Planetside Arena pre-orders. We’re committed to continuing and expanding our Beta testing program as we ramp-up for our multi-platform launch this Summer and will share more details soon.

It is unclear whether the game will feature cross-platform play between PC and PlayStation 4. PlanetSide 2 didn't have that, though the feature is now slowly becoming more widespread as the cross-play barriers between platforms come down.

Related Story Daybreak Unveils Three Franchise Studios Dedicated to DCUO, EverQuest and PlanetSide

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.