Physics-Based Mars Rover Building Sim Mars First Logistics Has Launched Out of Early Access

David Carcasole
A rover with large wheels uses a laser to break rocks in a desert landscape with tall rock formations.
Mars First Logistics has launched out of early access. Image credit: Shape Shop

Mars First Logistics is a physics-based sim-game developed by Shape Shop and published with support from Outersloth (the publishing and creator fund arm of Among Us developer Innersloth) that lets you build your own Mars rover to run around the red planet on. After more than two years of early access, it's officially out with the launch of its v1.0.

The game first launched in early access on June 22, 2023, and the v1.0 launch adds a new area for players to explore, 10 new endgame contracts, support for seven additional languages, new parts for your rovers, and more.

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Beyond just building your own rover to trot around Mars on, you'll spend your time transporting various cargo across the face of the planet and trying not to topple over from the planet's awkward terrain on the way. You'll also make a home on Mars with your own shelter that you can build up and expand while you tinker and tweak your rover with well over 100 parts to mix and match.

It's a strong week for physics-based games, with Mars First Logistics' launch following the release of Baby Steps from the creators of Ape Out and Getting Over It with Bennett Foddy. Interestingly, Baby Steps was one of the indie titles that got out of Hollow Knight Silksong's way when it was initially set to release just ahead of Silksong. Now, it's launched right next to a game that it actually has more direct competition with, as they're more aligned genre-wise.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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