Using Photogrammetry can surely make games look exceptionally amazing. The Vanishing of Ethan Carter has managed to look downright gorgeous thanks to the technique of photogrammetry, and so do upcoming titles like Get Even and Star Wars: Battlefront. CryENGINE member ‘Synce‘ took it upon himself to experiment with this technique and made available a small demo.
Photogrammetry combined with the CryENGINE does produce some amazing looking results
Synce notes that the demo features a high-definition mesh (321 291 polygons), 2×8192 textures (albedo, normal and smoothness), a dynamic rotation, zoom functionalities (fov 45 to 30) and a dynamic depth of field (distance, range, amount).
Those interested can download this demo from here.
“I tried to have a sharp and realistic render, even if my camera and lens are cheap. The demo is highly optimized, it should run on any DX11 computer.”
A couple of days ago we reported that CryENGINE member ‘currve‘, recreated the Endor scene from the trailer of Star Wars: Battlefront in CryENGINE. Star Wars: Battlefront is powered by DICE’s Frostbite 3 engine. You can view a comparison between the original and currve's CryENGINE recreation, here.
We will bring you any new information on any future CryENGINE projects as soon as it becomes available.