PEAK from Landfall Games and Aggro Crab was one of the reasons 2025 was a year dominated by indie games. It was one of the most played games by monthly average users for the year and one of the best-selling games on Steam, all just for being a small, multiplayer co-op title that was fun and funny to play with your friends where you climb up a mountain together. But some players still want more.
They want more updates, specifically. More peaks to climb, more biomes to explore, more in-game features. They want continuous updates for a game that, co-developers Aggro Crab and Landfall Games never positioned as a never-ending live service title. It was just something that came out of the two indie developers exploring some ideas in a game jam, and wound up being one of 2025's most beloved indies.
It didn't release as an early access title, it was a finished game, that Landfall and Aggro decided to do a few content updates for, because the game was a hit and they clearly wanted to. But that wasn't enough for some players, and when one player tried to lay down accusations of Landfall and Aggro being "lazy devs," Landfall politely reminded them that not every game is a live service game, and not every studio has the capability or even wants to become that kind of studio.
Spotted by GamesRadar (via IGN), in a tweet that has since been deleted, one player accused Landfall of having a "lazy dev cycle," which Landfall was having none of. "PEAK has had sooo many updates tho!," the studio said in response. "Neither us nor Aggro Crab are live service studios, any update is a bonus not a right."
Another user wanted to dig at this further, responding by saying, "But why? Its an online game for 10 bucks. It would be so nice to get new bioms or features. Thats how the gaming industry works these days," to which Landfall quite rightly reminded them that PEAK has had several updates, and that there were once days where you didn't get any updates.
"We have done a lot of updates with biomes and features and we have at least one more. The industry used to be no updates - just release as is. We have gone way beyond that."
The user kept trying to keep the argument going, but Landfall has since stopped replying. Mostly because everything they might say is being said for them by the majority of responses to the minority of complainers. Most understand that, unless otherwise stated by the developers, not every game with online functionality is also meant to be a never-ending live service game where players can expect a stream of new content all the time.
On one hand, it's easy to see how players get to the point of just believing every online game to be a live service game. After all, it's the same five live service games that have consistently been the most-played games in the US for the last couple of years, and those same five games will likely be the most-played games for 2026 when this year is done.
We see these games and their post-launch models everywhere, to the point where players can reasonably expect single-player games (particularly major triple-A titles) without online modes to get content updates, even if they're just small cosmetic ones beyond the regular updates of bug fixes.
But it's worth remembering that those updates come from developers who both want to do them and have the capacity. Yes, PEAK sold extremely well for Landfall and Aggro Crab, but they're both indie studios, working to survive in an industry where even the people behind the biggest live service games are claiming they can't survive without layoffs or shutting down studios.
It's unrealistic, to say the least, to expect that Landfall and Aggro Crab would just become 'the PEAK' studios after it made a big splash last year, and it's naïve to think you're owed an update for a game that you clearly like playing so much that you want more of it. Especially if you think a lack of updates are the result of 'lazy' developers.
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