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Overwatch Update Adds Ashe, Rebalances Mercy and Other Heroes, More


That latest Overwatch patch is here, and it includes new hero, Ashe. The character, who was unveiled during the BlizzCon 2018 Opening Ceremony is a long-range Damage Hero, who wields a semi-automatic rifle and is backed up by her trusty Omnic sidekick, B.O.B. You can learn more about Ashe right here.

In addition to bringing Ashe to the masses (she’s been available on the PTR for the past week), the new update rebalances several Heroes, including Mercy, Reaper, Roadhog, and Symmetra. You can get the rundown on their changes, below.

Overwatch 2 Beta Gets Extensive Hero Rebalancing Following Widespread Fan Complaints


Developer Comments: Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.


  • Ultimate cost reduced 15%
  • Healing per second increased from 50 to 60


Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.

Hellfire Shotguns

  • Spread randomization reduced by 50%
  • Spread pattern adjusted

The Reaping

  • Life steal increased from 20% to 30% of damage dealt


Developer Comments: It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.

Photon Projector

  • Primary fire beam charges up 20% faster


Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.

Chain Hook

  • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
  • Now greatly reduces the target’s momentum upon being hooked
  • Cooldown now begins immediately, instead of after the target has been pulled

Scrap Gun

  • Spread pattern adjusted for both primary and secondary fire
  • Spread randomization reduced by 50%

Whole Hog

  • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
  • Horizontal recoil decreased slightly

Here are some other changes included in update 1.30:


  • Made jump height consistent across hero roster

Map Updates

  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
  • Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps

User Interface Updates

  • Removed the “Unlock All” option in the Hero Gallery

If you need to know about every minor bug fix included in Overwatch update 1.30, you can check out the full, unabridged patch notes here.

Overwatch is available on PC, Xbox One, and PS4.