Obsidian Is Hiring for a New RPG Featuring ‘Exceptional First-Person Melee Combat’ and Multiplayer

Sep 23, 2019 at 05:21am EDT
Obsidian Entertainment

Obsidian Entertainment may be polishing up The Outer Worlds ahead of the game's October 25th release date, but they're also already gearing up for another project, as mentioned by Microsoft's Aaron Greenberg.

Last week they posted eleven job ads on LinkedIn, which provide a picture of what kind of game it will be. The studio described it as a 'world-class RPG' made in Unreal Engine 4 (just like The Outer Worlds), but the most interesting tidbits are arguably the multiplayer (Obsidian is looking for a Network Programmer and even the Gameplay Programmer position has 'multiplayer game development experience' listed as a plus) and the focus on first-person melee combat for the position of Combat Designer.

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Obsidian Entertainment is looking for a Combat Designer with proven experience developing first-person melee combat gameplay to join our team of talented developers.

This role will work closely with artists, animators, audio, and gameplay programmers to determine the overall flow, look, and feel of the total combat experience. The ideal candidate will be someone who can collaboratively plan and create fun, visceral, and epic combat including the main character, AI characters, and gameplay objects across varied encounter types.

The project is also described as multiplatform, though that's not really news since all Xbox Game Studios titles have been bound for both PC and Xbox One for quite a while now. It is doubtful that could mean a truly multiplatform release on Sony and/or Nintendo consoles since Microsoft clarified just recently that there are no plans to further expand first-party games to those platforms.

As to what it could be, it's anyone's guess at this point. It may be another new IP, or perhaps something like a revival of a long-lost Microsoft owned IP. If that was indeed the case, we'd bet on Shadowrun as a strong candidate.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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