Oblivion Remastered Seems to Be Rather Well-Suited to Mods, and One of Them Adds Ray Reconstruction

Alessio Palumbo
The Elder Scrolls IV: Oblivion Remastered

Shortly following the unveiling and release of The Elder Scrolls IV: Oblivion Remastered, the legion of Elder Scrolls modders jumped on it to see what could be done. There seems to be good news: since the game logic still runs on the original Gamebryo engine, several of the mods made for the original game are being ported and appear to be working. The usual Bethesda plugin structure based on .esp files is also intact, so users can simply add new mods (.esps) to the data folder and then make sure to also add the .esp name to the plugins.txt file.

In the span of mere hours, there are already around ninety mods on Nexus. Some of these are simple, run-of-the-mill skip-the-intro mods, but others are far more interesting. For example, modder sammilucia has already uploaded a version of their Ultra + mod, which was previously released for many PC games (Hogwarts Legacy, RoboCop: Rogue City, Silent Hill 2 Remake, S.T.A.L.K.E.R. 2: Heart of Chornobyl, Star Wars: Jedi Survivor, Ghostrunner 2, Cyberpunk 2077, Avowed, Runescape: Dragonwilds, Black Myth: Wukong). Interestingly, this mod adds NVIDIA DLSS Ray Reconstruction to Oblivion Remastered, which is not supported by default (DLSS Super Resolution and Frame Generation are natively available, though). The game offers hardware-accelerated ray traced Lumen global illumination, and Ray Reconstruction can boost its quality. Ultra + also makes other tweaks:

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  • Improved fog quality
  • Fix fog ghosting
  • Fix fog artifacting against the sky
  • Include fog in Lumen tracing for GI and reflections
  • Increase lighting quality in general via modifying the game's PostProcessVolumes
  • Add several lighting quality levels, allowing maximum theoretical lighting quality
  • Improved reflection quality
  • Fix screenspace reflection issue when Hardware Lumen is enabled
  • Performance tuning

But there are already many more mods on Nexus. Some attempt to restore the original game's colors through ReShade presets. Others ensure that quest rewards are unleveled so that they are always received by the player at their maximum quality.

There are also tweaks to game mechanics, such as equipment degradation, which can either be removed or significantly slowed down; carry weight can be boosted to infinity; spell restrictions to spellcrafting or enchanting can be removed; the HUD can be made sleeker and less intrusive. But, as mentioned earlier, arguably the most promising aspect is that Oblivion Remastered appears to be compatible with some original mods, such as NPCs Catch Fire and Horse Whistle - Summon and Follow. It remains to be seen if the same will hold true for more complex mods, but if that were to be true, the game's modding potential could be enormous. We'll keep a close eye on the modding scene's development, that's for sure.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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