NVIDIA’s Game Ready Driver 436.15 Out Now, Optimized for Control

Aug 27, 2019 at 10:11am EDT
Control RTX

NVIDIA has released a new Game Ready driver, version 436.15, today. As expected, this driver is aimed squarely at providing Day One optimizations for Remedy's Control, out today on PC via the Epic Games Store. As usual, you can download Game Ready driver 436.15 from NVIDIA's GeForce website or via the GeForce Experience software.

For a detailed look at what's in the driver, check out the changelog below taken from the official notes.

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Game Ready
Provides increased performance and the optimal gaming experience for Control.

Software Module Versions
• nView - 149.77
• HD Audio Driver - 1.3.38.21
• NVIDIA PhysX System Software - 9.19.0218
• GeForce Experience - 3.19.0.107
• CUDA - 10.1
• Standard NVIDIA Control Panel - 8.1.940.0
• DCH NVIDIA Control Panel - 8.1.955.0

New Features and Other Changes
Added driver support for Video Codec SDK 9.1
• Added a new NVENCODE API to more detailed error reporting.
• Added support for CUStream in NVENCODE API to facilitate parallel execution of
pre-/post-processing of video on CUDA and encoder tasks.
• Implemented bug-fixes and API enhancement to support H.264 MVC encoding.
Please visit https://developer.nvidia.com/nvidia-video-codec-sdk for more
information about the SDK.
Added driver support for Optical Flow SDK 1.1
• Added new algorithms to improve the quality of flow vectors for “SLOW” preset,
especially for flat regions.
• Added a new API to retrieve the highest Optical Flow SDK version supported by
the underlying driver.
Please visit https://developer.nvidia.com/opticalflow-sdk for more information about
the SDK.

Fixed Issues in this Release
[Forza Motorsport 7]: There is corruption on the tracks in the game. [2682129]
System crash occurs while installing the drivers on a system with GPUs from mixed
architectures; for example, Fermi and Pascal. [2676468]

We've already posted our game review and performance review of Control, so go check those out if you haven't already. However, NVIDIA also posted some additional videos on ray tracing and visuals in Control, as well as an incredibly detailed performance guide that should be very useful for tweaking purposes.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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