NVIDIA Reflex Now Available in iRacing and SUPER People, Will Be Added to Shadow Warrior 3 Too

Alessio Palumbo
NVIDIA Reflex iRacing

As announced in early January, NVIDIA Reflex has been added to iRacing, the subscription-based competitive racing game developed and published by iRacing.com Motorsport Simulations. NVIDIA Reflex can reportedly lower your system latency by up to 20%.

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Nick Ottinger, William Byron Racing esports driver and 2020 eNASCAR Coca-Cola iRacing Series Champion, said in a statement:

The technology in simulated racing is always evolving, especially as it elevates our ability to be more precise behind the sim wheel. This is a must to perform at our very best, and NVIDIA’s Reflex technology is going to take it to the next level. I can't wait to experience what they have to offer.

Chris Gilligan, Chief Information Officer, Competition & Engineering for Joe Gibbs Racing, added:

When designing a physical race car, we spend considerable resources assuring that steering, throttle, and braking systems are highly responsive to the driver’s commands. For our iRacing esports teams, the same is true, but instead of engineering physical systems, we must ensure that driver inputs are fed into the simulation engine with minimal delay. Minimizing this latency between the driver control systems, the sim engine, and the video display are not only key for providing a sense of realism, but also allows drivers to hone their car control skills in a virtual environment.

NVIDIA Reflex and NVIDIA DLSS are also available in the SUPER People beta (ray tracing support will be added with the full release of the Battle Royale game).

According to NVIDIA's testing, the system latency can go down by up to 50% in this game.

NVIDIA also announced that Shadow Warrior 3 will get NVIDIA Reflex support (alongside DLSS support) when it launches on March 1st.

That's not all the news coming in today. A new NVIDIA G-SYNC display with Reflex monitor, the Lenovo Legion Y25G-30 (24.5", 1080p resolution, 360Hz refresh rate), will debut later this month.

The NVIDIA Reflex Analyzer now features automatic configuration via GeForce Experience.

Lastly, NVIDIA announced the results of its System Latency Challenge, conducted in late 2021 via Kovaak Aim Trainer. Check out the video below for an analysis of the scores.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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