NVIDIA DLSS Is Now Available Through the Unreal Engine Marketplace

Feb 12, 2021 at 04:30am EST
NVIDIA DLSS

NVIDIA DLSS, the company's Deep Learning Super-Sampling solution first introduced with the GeForce RTX 2000 Series back in 2018, is now available as a plugin for Unreal Engine 4.26 through the Marketplace. Previously, developers had to request NVIDIA's approval for the DLSS Early Access Program. This is inevitably going to make the technology more accessible to everyone, potentially leading to more games supporting the feature.

The first version of DLSS wasn't exactly a huge success, as you might recall. While it provided a performance boost over native rendering, the image reconstruction technique also had limitations, such as the need to train the neural network specifically for each game, and the fact that the results were often not great quality-wise.

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DLSS 2.0, on the other hand, solved both those problems. The AI is trained generically, while the quality has greatly improved thanks to the new multi-frame super-resolution approach where DLSS 2.0 accumulates data from multiple frames, similarly to Temporal Antialiasing (TAA). On some occasions, we've even seen Deep Learning Super-Sampling providing better quality than native rendering.

It's not surprising that game developers have accelerated their support for DLSS since the release of version 2.0, then. Just in the last few months, games like Death Stranding, Cyberpunk 2077, Call of Duty: Black Ops Cold War, War Thunder, Ready or Not, Minecraft RTX, CRSED: F.O.A.D., Moonlight Blade, Scavengers, Ghostrunner, and The Medium have used it. Going over the upcoming game releases or upcoming updates to already released titles, Nioh 2, Edge of Eternity, F.I.S.T: Forged in Shadow Torch, Five Nights At Freddy’s: Security Breach, Outriders and Call of Duty: Warzone are getting it as well.

Meanwhile, AMD is rumored to have its own DLSS counterpart ready at some point this Spring.

NVIDIA DLSS Technical Details

Fully integrated into the Unreal Editor UI

Includes Blueprint library for seamless integration of DLSS into application logic

Support for packaged projects as well as for Editor focused workflows

Supported Development Platforms: Windows 64-bit

Supported Target Build Platforms: Windows 64-bit

Supported RHIs: VulkanRHI, D3D11RHI, D3D12RHI

Minimum Driver Requirement: NVIDIA GameReady Driver 461.40.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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