NVIDIA DLSS for DX11 & DX12 Games Now Available on Linux via Proton

Nov 25, 2021 at 12:00pm EST
NVIDIA DLSS

As promised last month, following the initial release of NVIDIA DLSS on Linux via Valve's Proton with compatibility for Vulkan games like DOOM Eternal, Wolfenstein Youngblood, and No Man's Sky, the new version of Proton (6.3.8) released yesterday added NVIDIA DLSS support for DirectX 11 and DirectX 12 games.

Needless to say, that's by far the largest group of games compatible with NVIDIA's Deep Learning Super Sampling technology out of the over 130 games and apps that support it. For example, out of the most recent DLSS additions, Deathloop, Back 4 Blood, Battlefield 2042, Marvel's Guardians of the Galaxy, Grand Theft Auto: The Trilogy - The Definitive Edition, Alan Wake Remastered, F.I.S.T.: Forged In Shadow Torch, Bright Memory Infinite, Jurassic World Evolution 2, Chivalry II, The Elder Scrolls Online, Swords of Legends Online, Hot Wheels Unleashed, and Assetto Corsa Competizione are all DX11 and/or DX12 titles. Only Crysis Remastered Trilogy, Rise of the Tomb Raider, Shadow of the Tomb Raider, and Baldur's Gate III support Vulkan.

Related Story Why PC Game System Requirements Are Often Misleading

Beyond the NVIDIA DLSS addition, the latest version of Proton also improved compatibility for a number of popular titles (listed below) and added initial support for a couple of games using BattlEye anti-cheat: Mount & Blade II: Bannerlord and ARK: Survival Evolved. This is important as part of Valve's ongoing work to make more games featuring anti-cheat engines compatible with Steam Deck, which runs on Proton.

  • The following games are now playable:
    • Age of Empires 4
    • Assassin's Creed
    • Breath of Death VI
    • Call of Duty: Black Ops II singleplayer (202970)
    • DEATHLOOP
    • FIA European Truck Racing Championship
    • Fly'N
    • Game Dev Tycoon
    • Ghostbusters: The Video Game Remastered
    • GreedFall
    • Mafia II (Classic)
    • Magicka
    • Marvel's Guardians of the Galaxy (AMD GPUs only)
    • Mass Effect Legendary Edition (ME1 does not have working audio, see #4823)
    • Monster Boy and the Cursed Kingdom
    • Monster Energy Supercross - The Official Video Game
    • Monster Energy Supercross - The Official Video Game 2
    • Nickelodeon All-Star Brawl
    • Penny Arcade's On the Rain-Slicked Precipice of Darkness 3
    • RiMS Racing
    • The Riftbreaker
    • Sol Survivor
    • TT Isle of Man Ride on the Edge
    • TT Isle of Man Ride on the Edge 2
  • Added support for an initial set of BattlEye games.
  • Improve compatibility with games using Valve's CEG DRM.
  • Support DLSS in DX11 and DX12 games (guarded by PROTON_ENABLE_NVAPI=1 and dxgi.nvapiHack = False).
  • Support latest Steamworks SDK.
  • Fix crashes in Project Wingman, Satisfactory and other Unreal Engine 4 games using the Vulkan renderer.
  • Fix a sporadic crash when starting Baldur's Gate 3.
  • Fix networked multiplayer in RaceRoom Racing Experience.
  • Fix cutscene desync in Assassin's Creed: Odyssey.
  • Fix audio stuttering in Gahkthun Steam Edition.
  • Fix Atomic Shop and random crashes on start in Fallout 76.
  • Fix Paradox Launcher (used by Europa Universalis IV) failing to display anything.
  • Fix video freezing and causing game to hang in Deep Rock Galactic.
  • Fix Industries of Titan not listing any resolutions and monitors.
  • Fix Bloons TD6 not being able to access account settings, see docs/ICMP_ECHO.md.
  • Fix Project CARS 3 ignoring inputs after Alt+Tab.
  • Fix stuck Alt key after Alt+Tabbing out and back for Warhammer: Chaosbane.
  • Support Thai characters in Mirror and other Unity games.
  • Support Korean and Arabic characters in Cyberpunk 2077 launcher.
  • Fix connection issues in Satisfactory on systems with multiple network interfaces.
  • Fix Biomutant videos not playing.
  • Update dxvk to v1.9.2-13-g714ca482.
  • Update vkd3d-proton to v2.5-50-g0251b404.
  • Update wine-mono to 6.4.1.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.