It seems like publishers may have some trouble releasing data-heavy Nintendo Switch games next year, according to a report from the Wall Street Journal.
According to this report, Nintendo has delayed the delivery of the 64GB game cards to 2019 due to technical issues. This has disappointed some U.S. based publishers, who will still be able to publish data-heavy games, only that they will have to offer what cannot be included in the game card as download
Nintendo Co. told outside game developers it is delaying delivery of 64-gigabyte game cards for the Switch console until 2019, people familiar with the matter said, meaning gamers may have to wait longer for some data-rich software titles.
Nintendo had planned to make 64-gigabyte cards available to partner developers in the second half of 2018, but recently told them that it would push the date back to 2019 owing to technical issues, according to people with direct knowledge of the discussions.
They said the notice disappointed some software makers, especially U.S.-based publishers that often produce data-heavy games. Those publishers may wait for the 64-gigabyte card to release those kinds of games for the Switch.
This year, publishers already had to find a way around the Nintendo Switch's limited game cards storage. Bethesda, for example, included only the single player campaign of DOOM in the game card, with the online multiplayer only available as a download.