Nier Automata Strong Digital Sales Have Resulted In An Increase Of Operating Income, Square Enix Says

Francesco De Meo
Japanese developers

Even after a year since its release, Nier Automata is continuing to do good on the market, so much that it has brought an increase of operating income for publisher Square Enix in the past nine months.

In its latest financial report for the April - December 2017 period, Square Enix noted how the decrease in the number of big titles resulted in net sales declines compared to the same period of the previous year. At the same time, the strong digital sales for games like Nier Automata have resulted in an increase of operating income.

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During the Nine-Month period ended December 31, 2017, while “DRAGON QUEST XI: Echoes of an Elusive Age,” the latest title of the “DRAGON QUEST” series and “FINAL FANTASY XII THE ZODIAC AGE” were launched, a decrease in the number of blockbuster titles resulted in net sales decline as compared to the same period of the prior fiscal year. On the other hand, strong high-margin download sales of previously released catalogue titles such as “NieR:Automata” have resulted in an increase of operating income, as compared to the same period of the prior fiscal year.

Nier Automata's success is definitely well deserved, as the game is one of the best role-playing games released last year.

You’ll laugh; you’ll cry; you might even contemplate whether androids are capable of feeling emotion at all or if they’re merely going by what they were programmed to do. NieR: Automata rewards long-time fans of Yoko Taro’s works with an experience that transcends any single genre. Although it might not be a perfect game, the sum of NieR: Automata’s unique storytelling meshed with Platinum Games’ style of action meld together into a title well deserving of being one of my personal Games of the Year, not for the story being told but rather HOW 2B’s story was told.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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