Naughty Dog Is Reportedly Cutting Jobs; The Last of Us Multiplayer ‘Basically on Ice’

Alessio Palumbo
The Last Of Us Naughty Dog

Naughty Dog, the renowned Santa Monica-based game development studio owned by Sony, is cutting jobs, albeit not internally. The news comes from a fresh Kotaku report. Citing anonymous sources, it reveals that at least 25 contract workers were cut last week, mostly in the quality assurance department (though art and production teams were also reportedly affected in some capacity). The report also says the affected employees received pressure not to disclose the news. They won't get any severance, either. Their contracts expire at the end of this month, and they are expected to keep working until then.

This is the first time we hear of layoffs at Naughty Dog, though the full-time staff is reportedly still the same at around 400 employees. The layoffs may be related to the struggling development of the standalone The Last of Us multiplayer game. Fans had been waiting for it ever since Naughty Dog revealed its multiplayer ambitions were much bigger than the Factions mode included with the first The Last of Us, and as such, a standalone game would be produced while The Last of Us Part II was single player only.

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Last year, series creator Neil Druckmann started speaking publicly about the game, and he later claimed Naughty Dog would finally unveil it in 2023. However, around four months ago, the studio said the standalone The Last of Us multiplayer game wasn't ready to be shown. On that same day, Bloomberg's Jason Schreier revealed that the project had been scaled down after receiving a negative evaluation from Bungie on its potential to engage players over a long time. Kotaku's report also says that one source reckons the game is 'basically on ice' at this point.

Naughty Dog is undergoing a Studio Leadership restructuring, too, following co-president Evan Wells's decision to leave the company at the end of 2023 after 25 years of service.

The studio joins many others who laid off employees in the past year, including Microsoft, Riot Games, Embracer Group, Epic Games, BioWare, Striking Distance Studios, and Ascendant Studios.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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