Atomic Heart Studio Mundfish Sidesteps NVIDIA DLSS 5 Commitment, Rejects AI Tools In Daily Production For Now

May 4, 2026 at 03:15pm EDT
A character from Hogwarts Legacy holds a glowing wand in a dimly lit setting, with the text 'NVIDIA DLSS 5 On' at the bottom right.

In a recent interview with Mundfish founder and CEO Robert Bagratuni about the Atomic Heart series, I inquired about the studio's opinion on NVIDIA DLSS 5, the surprise announcement at GDC 2026 that proved highly controversial among developers and modders: some people love it, others hate it.

Atomic Heart already supports NVIDIA DLSS technologies like Super Resolution and Frame Generation. Is Mundfish considering DLSS 5? Well, Bagratuni called it "highly promising", though he added that the developers are following its progress and will evaluate its potential addition in future releases. In short, he hasn't committed yet.

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DLSS 5 is a very new and highly promising technology. As a studio that has always loved pushing graphical boundaries, we are currently closely monitoring its development. We will continue to carefully evaluate this and other major breakthroughs to see how such advancements could potentially benefit our players in the future.

During the interview, I also asked about another somewhat related, similarly controversial industry topic: the use of AI tools in game development. Bagratuni said that Mundfish has decided not to integrate such tools into its pipelines at present, but that might change in the future.

It’s true, there are a lot of differing opinions on this topic right now. We understand that neural networks and AI can significantly simplify the pre-production phase of projects, helping to iterate ideas faster and reduce overall development time. Because of this, we conducted extensive internal research to evaluate their potential for our workflows. However, at this moment, we have decided not to integrate them into our daily production pipelines.

We strongly believe in maintaining a balance between technology and human creativity. And despite the obvious advantages of AI, we are confident that our team can achieve massive success without relying on it daily. That being said, we continue to closely monitor the evolution of AI tech and don't rule out the possibility of adopting it in the future. Ultimately, we think many companies across the industry will implement it into their pipelines in one form or another. After all, AI is just a tool - it can never replace the genuine work of creative people, but should rather serve as an instrument in their hands.

It's a measured and diplomatically worded position. Mundfish is neither evangelizing AI as a silver bullet nor categorically rejecting it; instead, it takes a wait-and-see posture that keeps options open without alienating either camp.

Given that Atomic Heart 2 and The Cube MMO are both in development simultaneously, it's also a pragmatic stance: the studio has enough on its plate without betting its pipelines on technology that the broader industry hasn't yet reached consensus on.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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