Peter Molyneux Has A Slew of Suggestions for Playground’s Upcoming Fable Game

Alessio Palumbo

Peter Molyneux's name is forever bonded with Fable's, for better or worse. Although he worked on other acclaimed games (Populous, Syndicate, Dungeon Keeper, Black & White), his often exceedingly grandiose ideas for Microsoft's fantasy RPG are forever stuck in gamers' memories, mostly because of so many announced features not making the final cut.

Speaking to IGN, Molyneux shared a list of suggestions on what he would like to see in Playground's rumored Fable game project.

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Fable story hinted at a dramatic time before Fable 1 when the Guild was founded, this would be a perfect setting for Fable 4, the land of Albion would be much more primitive, the magic much more attuned to nature, the combat much more brutal. The story would follow the founding members of the heroes guild, why it was set up.

I would love to see brutal, visceral and fluid combat system that left permanent scars. Weapons like short swords, long swords, daggers, spears, longbows and crossbows all having a there own combat feel and specialties. The magic system should be revamped with the ability to ‘craft’ your own unique system. Having a familiar of your choice (bird, cat, dog (goldfish???) ) which assists you with magic and bonds with you.

A whole new creature Bestiary of opponents to fight with hordes of small creatures, to god sized giants and of corse DRAGONS (rideable). Allowing a player to morph their own alignment, based on their actions, so you would become a Thief if you sneak and steal or a knight if you adhere to a code of honour etc. Having you own loyal horse which you train and bond with. Having your own home which you build from scratch up to an abode fit for a hero.

Marriage yes, Co-op yes, Town, cities and villages yes, Commerce yes, open world yes, first person option yes. I could go on forever about the beloved world of Fable.

All of these sound enticing on paper, though the feasibility of some of them is certainly worth questioning. Still, it's important to remind that this project isn't even official yet

As to Peter Molyneux, his 22cans studio is focused on small projects these days. After Godus and Godus Wars, in August 2017 they released the fairly well received The Trail: Frontier Challenge on Steam.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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