Modern Warfare Story Will Be Cathartic Rather Than Depressing, Says Narrative Director

Oct 8, 2019 at 10:00am EDT
Modern Warfare

The Call of Duty: Modern Warfare reboot has been touted to be all about a grim, realistic depiction of war for a change in the franchise, but that doesn't mean the story will be downright depressing.

In an interview with Escapist Magazine, Infinity Ward Narrative Director Taylor Kurosaki said it is rather going to be cathartic instead.

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We have made a story that is relevant to the situations found in the war on terror and in conflict zones today. We aren’t being flippant towards these subjects. We’ve spent years with consultants from the military, to cultural consultants, to reporters on the ground to make sure we are portraying things accurately. This isn’t about sophomoric shock value; it’s about telling a meaningful story where characters are thrown into conflict and need to resolve it.

I reject using the term “fun” as a catch-all for the experience games should deliver. Do we use the term “fun” to describe what makes a novel or a film successful? How about engaging, thrilling, suspenseful, hopeful, thoughtful? In the same way that other forms of entertainment deliver the full spectrum of human emotions, the interactive medium should as well. The story of Modern Warfare is not depressing; it’s about the bonds between people, who share a common goal and set out to achieve it. There are moments of loss, moments of humor, and moments of celebration. It’s cathartic, and as strange as it sounds to say this, catharsis is fun.

Call of Duty: Modern Warfare is out on October 25th and Activision already shared the inevitable launch trailer. The game had quite a few issues lately, such as the one-year timed exclusive of the Survival Mode for the PlayStation 4 platform, an imperfect netcode, and rumors about the (unannounced as of yet) loot box system. Despite this, the multiplayer beta was the largest ever recorded by Activision for Call of Duty, which likely points to success in terms of sales.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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