Minecraft Still Has 13 Million More Monthly Players Than Fortnite, No Sequel Planned

Nathan Birch
Minecraft

Fortnite is phenomenon, no doubt about it, but despite the hype, there’s another kid-friendly game it still looks up to. Minecraft doesn’t grab as many headlines these days, but the game remains a juggernaut – according to Microsoft, the game boasts an incredible 91 million monthly players, around 13 million more than Fortnite’s 78.3 million monthly players. And let’s not forget, unlike Fortnite, Minecraft is a paid game – over 150 million copies have been sold at 20 to 30 bucks a pop. The main thing being crafted by Minecraft is money. Lots and lots of money.

Despite this success, Microsoft’s Minecraft boss Helen Chiang says a sequel is unlikely.

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“I really don’t think that makes sense for Minecraft, given the community. It’s something that always fractures the community.”

Instead, Microsoft wants to focus on spinoffs like Minecraft: Story Mode, or the recently-announced Minecraft: Dungeons. Chiang explained why Microsoft/Mojang are going this route…

“The way that we’ve decided to expand – and I think Dungeons is the first example of that – is a way that we’re trying to keep our community together. That’s why our updates our free. We don’t want to ask [players] to move from Minecraft to Minecraft 2. We want them to just enjoy Minecraft. And there’s other ways that we can expand that are more meaningful and authentic to what we want to be, rather than just releasing another iteration in the way that most other franchises do.”

The success of Minecraft has been a fascinating thing to follow. Will the game’s popularity eventually decline? Or will it remain a perennial favorite, similar to real-life building toys like Lego?

Minecraft is available now on PC, Mac, Linux, Xbox One, PS4, Nintendo Switch, 3DS, PS Vita, mobile platforms, and basically anything else capable of playing games. Minecraft: Dungeons will hit PC sometime next year.

Nathan Birch Photo

About the author: Professional writer of trivial things. Nathan has been covering games, entertainment, and online culture for over a decade with bylines at IGN, GameSpy, Cracked, Uproxx, ComicBook, and more. Joined Wccftech gaming team in 2017, and has written hundreds of game reviews and thousands of news stories since.

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