Microsoft Adds OS-Level Variable Refresh Rate (VRR) Setting to Windows 10

Alessio Palumbo

Some of you may have noticed that there is a new Variable Refresh Rate (VRR) toggle under Graphics Settings in the latest build of Windows 10 (1903).

According to Microsoft, this feature will augment Variable Refresh Rate technologies such as NVIDIA G-SYNC and the Adaptive-Sync VESA standard. Interestingly, enabling this setting should allow all DirectX 11 based games to properly engage Variable Refresh Rate while in full-screen mode, even if they didn't support VRR natively.

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This new OS support is only to augment these experiences and does not replace them. You should continue to use G-SYNC / Adaptive-Sync normally. This toggle doesn’t override any of the settings you’ve already configured in the G-SYNC or Adaptive-Sync control panels.

This new toggle enables VRR support for DX11 full-screen games that did not support VRR natively, so these games can now benefit from your VRR hardware.

You won’t see the slider unless your system has all of the following. If any of these are missing, you will not see the toggle and the feature will not be enabled for you.

  • Windows Version 1903 or later
  • A G-SYNC or Adaptive-Sync capable monitor
  • A GPU with WDDM 2.6 or above drivers, that supports G-SYNC / Adaptive-Sync and this new OS feature

In related Variable Refresh Rate news, NVIDIA recently concluded Phase 1 of their G-SYNC Compatible Program. They've tested 503 Adaptive-Sync monitors so far and only 28 of them, or 5.56% of the total, managed to pass all of NVIDIA's stringent tests on VRR range, image quality and other key specifications.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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