Metal Gear Solid Delta: Snake Eater Became a Million Seller on Day One, Says KONAMI

Sep 5, 2025 at 03:30am EDT
Metal Gear Solid Delta Snake Eater poster with text 1,000,000本.

[UPDATE - March 10, 2026] KONAMI has just announced that Metal Gear Solid Delta: Snake Eater surpassed two million units sold, though it took 173 days to progress from the previous sales milestone.

[ORIGINAL STORY] This morning, Japanese developer and publisher KONAMI announced that Metal Gear Solid Delta: Snake Eater became a million seller on the day of its release (Thursday, August 28), according to KONAMI's own search when combining retail and digital sales.

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It's a solid start for the remake of 2004's Metal Gear Solid 3: Snake Eater, which was originally released as a PlayStation 2 exclusive and subsequently made it to the Nintendo 3DS in 2012.

The port to Unreal Engine 5 was co-developed by Virtuos, the same studio that recently handled the remaster of The Elder Scrolls IV: Oblivion. Unfortunately, despite these two big (and rather successful) assignments, Virtuos recently suffered significant layoffs of nearly three hundred employees.

Anyway, here's what Wccftech's Kai Tatsumoto thought about Metal Gear Solid Delta: Snake Eater in his 9.4/10 PS5 review:

Metal Gear Solid Delta: Snake Eater is the de facto perfect way to experience the rise and fall of Big Boss. Each detail has been meticulously refined and brought to modern standards while leaving nothing behind in the past. While this also means retaining both the campiness and jank, there’s no better way to experience the first Metal Gear Solid title in the timeline. Konami has promised (and delivered) a faithful reproduction of Snake Eater, brought forth into a new console generation without deviating from the title it was based on.

PC users have already come up with mods and tweaks to improve the game's experience on their favorite platform. The 'Better Uncap FPS' mod is, of course, a must, since by default the game is limited to 60 frames per second. It was also discovered that adding a few settings to the game's Engine.ini file can enable features like hardware Lumen ray tracing, Ray Reconstruction, and NVIDIA DLSS Frame Generation.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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