Mass Effect Andromeda New Dialogue System Will Keep Players More Engaged And Give Them More Freedom To Express Themselves

Francesco De Meo
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Despite being close to release, there's still a lot we don't know about some of the most important features of Mass Effect Andromeda, the new entry in the series created by BioWare, such as the dialogue system. In a new interview, Creative Director Mac Walters revealed some interesting details on how the system changed from the original trilogy and on how it will be more interesting for players.

Speaking with the Official Xbox Magazine, Mac Walters revealed that the Mass Effect Andromeda dialogue system is based around agreeing and disagreeing, rather than Paragon and Renegade, as the old system is mostly about Shepard, who won't be in the game.

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What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, 'I’m gonna play Paragon,' and then you know which way you’re moving the stick on every conversation. You don’t have to think about it, because you’re just going to hit Paragon every time.

With agree and disagree it changes by the circumstance and it changes by the character you’re talking to, so you have to actually be more engaged in what’s going on, to know if you’re going to do that.

Mac Walters further elaborated on the new system, stating that the added tones will allow players to express them more freely than before.

We’ve added in four tones and we’ll talk a little more in the future, but they basically allow other types of characters to express them[selves] in one of four different ways, and sometimes one of two different ways. And I think that gets back to that more traditional role-playing sort of feeling which is less about 'Do I want to be good or bad,' and more about 'How do I want to express myself?

Mass Effect Andromeda launches next month on PC, PlayStation 4 and Xbox One.

Thanks, GamesRadar

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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