Bungie Details Marathon’s Full PvE Mode Vault Breaker as it Looks to Bring More Momentum to Season 2

David Carcasole
A character in 'Marathon' wearing a space suit jumps in front of a large spacecraft, with a planet visible in the background.
Image credit: Bungie

With Destiny 2 now fully in the rear view, the team at Bungie is full-steam ahead on Marathon, though that hasn't resulted in a sudden uptick in players swarming the extraction shooter. Season 2 is going about as well as Season 1, and despite its critical acclaim and a small dedicated core group of players, Marathon continues to struggle to attract the kinds of numbers multiplayer games are practically required to earn to find commercial success.

But if Bungie can keep iterating and tweaking Marathon, it wouldn't be the first time, nor likely the last, that a multiplayer game found success long after launch through sheer will and commitment from the developers. The second-half of Season 2 is Bungie's latest step in what it hopes to be the right direction towards that goal of long-term success with its upcoming fully PvE mode, Vault Breaker.

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If you're someone who perhaps loves Marathon's setting and how the gameplay feels when you're running across its maps in solo, drenched in the tension caused by its stealth horror gameplay wrapped in extraction shooter trappings, but don't want to deal with the threat of other players, this mode is absolutely for you.

Vault Breaker throws players into Cryo Archive, the endgame map that arrived shortly after the game's launch, which involved a community ARG to unlock. You can choose between trio, duo, or solo queues, and once you enter you'll face a series of increasingly challenging vaults as you try to rush towards the entity that lives in Marathon's most challenging map.

The new mode will go live on July 21, 2026, so there's still some time before it arrives. Until then, you can tide yourself over with Marathon's PvE-lite mode, Sponsored Survival, which throws your squad into a session and adds solo Rook players part of the way through. You can team up with those Rooks or, take them out, if they don't decide to team up against you and your squad first.

There's also Nightfall, the nighttime swap of Dire Marsh, the new Sentinel runner shell to experiment with, and of course all of the progression changes with the introduction of The Cradle. Which, it's worth mentioning, is also getting some changes at the seasonal halfway mark on July 21.

On that day, just under four weeks from the time of this writing, Bungie will introduce the Cradle Evolution System, which lets players reset their Cradle back to zero to earn "one additional maximum Energy point and unlock unique cosmetics, including multiple Runner shell styles," the blog post on Bungie's website reads.

Progression speeds within The Cradle are also getting increased, so there's more to get out of maxing your Cradle out and starting all over again. Both the new evolution system for The Cradle and Vault Breaker are the two key changes coming at the Season 2 halfway mark, but that's not everything Bungie has planned.

You can also expect balance changes, quality-of-life changes, and several bug fixes along with the update. Beyond the halfway point of Season 2, Bungie also revealed that Season 3 of Marathon will officially start on September 22, 2026.

Those who follow the video game industry closely will note that September 22 is a little less than a month from Gamescom 2026, so it wouldn't be too surprising if Bungie attempted to make a big splash with Marathon at the summer event in Cologne. Season 3 will add another runner shell, a revamp of the starting map, Perimeter, new enemies, encounters, and more. All of that is good fodder for a big splashy trailer at Gamescom.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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