Lords of the Fallen Will Reduce The Soulslike Typical Frustration With A Lengthy “Onboarding” Experience

Apr 7, 2023 at 07:09am EDT
Lords of the Fallen

Soulslike games aren't the most accessible around, often hiding important information from the player to leave them to learn it by themselves, but it seems like Lords of the Fallen, the reboot of the series launching later this year on PC and consoles, will attempt to reduce the frustration coming from this typical setup.

Speaking with GamesRadar, Creative Director Cezar Virtosu confirmed the game will have a "lengthy onboarding experience", as he believes the difference between frustration and motivation is understanding why one has failed. This onboarding experience will teach players everything they need to know about the game's mechanics while giving them plenty of time to practice and get ready for an experience that promises to be more challenging than that of its predecessor.

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More than a proper sequel, Lords of the Fallen will be a reboot of the series. Powered by Unreal Engine 5 and set a thousand years after the events of its predecessor, the new entry in the series will feature a much bigger world, a higher level of challenge, and seamless co-op that will allow players to enjoy the game together without being forced to interact with any specific object or use items. This alone will be enough to set the game apart from the many soulslike that were released in the past few years which followed the formula created by FromSoftware a little too closely.

As for when players will be able to venture into the world of Lords of the Fallen and check out its lengthy onboarding experience, no one can say right now. The game will release before the end of the year on PC, PlayStation 5, Xbox Series X, and Xbox Series S, and we will let you know about its precise release date as soon as possible.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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