Lords of the Fallen Update Adds 100 Fixes Including Improved Performance, HDR, PvP, Co-Op, AI, and More

Alessio Palumbo
Lords of the Fallen

Lords of the Fallen developer HEXWORKS continues its tireless efforts to improve the game post-release. Yet another patch was pushed to live last afternoon, updating the game to version 1.1.282.

Sized at slightly less than 1 GB (on Steam, at least), it adds over a hundred fixes, tweaks, and improvements of various kinds. To begin with, there's a slew of crash fixes and performance enhancements:

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  • Fixed an FPS degradation issue that occurred when opening and closing the in-game menu more than 50 times in one session, followed by a stamina-consuming action just afterward.
  • Conducted collision optimizations throughout Lower Calrath to achieve an overall improvement in framerate.
  • Implemented a shadow optimization pass in Spurned Progeny's arena.
  • Optimized several smoke VFX used globally.
  • Enhanced target system performance when players or enemies target abilities toward each other.
  • Conducted a cast shadow optimization pass and beautification in Upper Calrath, resulting in some additional frames while navigating the area without sacrificing visual quality.
  • Optimized Skyrest Bridge by rearranging assets that cast shadows, maintaining the same quality while gaining additional framerate.

HEXWORKS also reworked the HDR implementation in Lords of the Fallen. Previously, they had used Unreal Engine 5's default HDR settings, but that didn't provide satisfactory results, so they have now implemented a custom range of max HDR luminance to improve the game's visual quality on supported displays.

The developers fixed several bugs that occurred in co-op sessions and also tweaked Boss weapons to be less effective in PvP in an attempt to increase build variety. The AI behavior of various enemies has been refined as well, in addition to various balance and level design tweaks, not to mention various graphics, UI, and audio enhancements.

Lords of the Fallen didn't review very well here on Wccftech. However, the game sold over a million units in its first ten days on the market, and both HEXWORKS and CI Games are determined to improve it.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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