Square Enix Share Their Plans for Left Alive and Developing Games for Nintendo Switch

Alessio Palumbo

A while ago, Square Enix announced a new IP called Left Alive. Due to hit PC and PlayStation 4 sometime next year, Left Alive is described as a survival action shooter game where the developers aim to tell a story of human survival through three different protagonists, each one offering a different perspective.

Taking place in the same universe of Front Mission, specifically in the year 2127, the game is set in Novo Slava, a Russian city torn apart by war. The developers have already announced that Left Alive will have to deal with multiple story paths, each one presenting different yet hard choices for the player.

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During the most recent investors Q&A, Square Enix's President and Representative Director Yosuke Matsuda revealed additional information on the scope of Left Alive and its target audience.

We want to make it into an AAA brand, but that does not mean that we intend to devote massive development costs to it. Content-wise, the game will be satisfying in a hardcore way, and that’s how we want to market it to players.

Matsuda was also questioned on the company's outlook for the rapidly growing installed base of the Nintendo Switch console. Here's what he had to say on the topic.

Nintendo Switch is seeing rapid uptake, and we welcome the arrival of such a platform. We intend to be proactive in our development efforts given that it’s a platform that is well suited to the mid-sized titles at which we excel.

It sounds like we can expect even more Switch games from Square Enix in the future, and they've officially confirmed a bunch already, from Dragon Quest Builders to Dragon Quest XI, from Lost Sphear to the exclusive JRPG Project Octopath Traveler, made with Unreal Engine 4 and due for release in 2018.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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