Kojima’s Next Game Will Have Big Scale, Lots of Freedom & Interactivity

Feb 19, 2016 at 04:00pm EST
Hideo Kojima

Kojima's new game is at least a few years away, but the very famous game designer introduced the first details in an interview published yesterday by Gamespot.

Kojima expects that the project will have a big scale and he intends to add lots of freedom and interactivity alongside a strong story. This project will also be mostly his doing, as he feels collaboration will be better suited by other projects.

For this, with Sony, we are working on a project that will be a new IP, of course, and I have no idea if it's going to be a series or not, but I want to make something that will have a big enough impact to become a series. By impact, I mean from the things that are unique to the game, the characters, and the world. This impact can lead into something outside of games, such as anime, manga, figures; something that is rich enough to expand.

I want to do something that gives a lot of freedom and interactivity. Like I did in the past, I want to make something that has a very strong, dramatic story. That's what people want from me and that's what I want to do. It would be so much easier if I could give priority to one or the other, but people expect both from me. At this point, it would be easier to make a linear game, but that's not…

It's risky, because we're just starting up, so it probably would be better to go with something smaller-scale, maybe linear, but Sony is supporting us to make a big game that's edgy with a strong story that gives the player a lot of freedom, with new elements, and I don't know if that's possible. But we'll see.

At this point, fans are expecting a game that’s mine, with 80-90 percent of my blood in it, so I would like to make collaborations, but that would lower the density of my identity in this game. Collaborations should be for other projects.

As a reminder, the next game by Hideo Kojima will launch first on PlayStation 4 and then on PC, as confirmed two months ago. Some other elements of this title have been hinted in a series of job listings we had previously reported.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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