Kojima Says You’ll Feel Lost in Death Stranding, With No Explanation and Slow Story

Alessio Palumbo
Death Stranding

Hideo Kojima is finally about to release its first game after leaving Konami, Death Stranding, due for release November 8th on PlayStation 4 globally.

The creator of Metal Gear Solid is well known for his quirky games and Death Stranding will be no exception. Just a few days ago, Kojima remarked how even he doesn't fully understand the game.

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Now, in an interview with GameReactor conducted at the Tokyo Game Show 2019, he went on to say Death Stranding won't be the most accessible of games and players should expect to feel lost, since the game provides no explanation at first. Even the story will progress slowly.

Yes, it's a special world game system itself. There is so much information, you have new terminology, you may be puzzled about what it is about? But don't worry, when you play the game, you are driven in very slowly at the start. It's not like Terminator or Star Wars. There is no explanation or anything. It's very easy to do it that way and I can do it, but the story progresses slowly. Especially at the beginning. You will feel lost, but don't worry - you will naturally fit in. The system is explained.

Some people say it's almost like the movie Alien, where you are gradually finding out what the whole world is about, what you can do and not do. Maybe it gets really fun when you have completed 50 percent of the game. The player, like in shooters and other genres, go into the game with a known rule and you think you know what a game is about. I didn't want to have that feeling. Everyone should start from ground zero. Not knowing how to pick up and play the game. What I have shown makes you puzzled, but it all really makes sense when you play the game.

I'm not sure how gamers would take it if the Death Stranding actually only became fun in the second half of the game. Anyway, it won't be long now until we find out for ourselves.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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