Tripwire Interactive Debuts New Killing Floor 3 Trailer Ahead Of Launch Next Week

David Carcasole
Killing Floor 3 Ferocious cybernetic beast with glowing armor in a dimly lit tunnel, ready to attack.

Developer and publisher Tripwire Interactive has released a new trailer for Killing Floor 3 ahead of its launch next week on July 24, 2025.

Technically, Killing Floor 3 should have been out for months by now. First announced at Gamescom 2023, it was initially due to arrive on March 25, 2025. However, just a week into March, Tripwire Interactive announced that the shooter would be delayed, and though it didn't reveal a new release date at the time, it promised it would arrive sometime in 2025.

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Two months later, in May, Tripwire confirmed that the delay would only last four months, with a new release date set for July 24, 2025. Today's new launch trailer seems to confirm that there won't be any more unexpected delays, and that players can look forward to jumping onto the killing floor next week with their friends regardless of platform, since Killing Floor 3 will support full crossplay between PS5, Xbox Series X/S, and PC, at launch.

Killing Floor 3 takes place 70 years after the events of Killing Floor 2, and in that time, Horzine has created a horde of monstrous creatures called Zeds. Now, Mr. Foster and the Nightfall crew are the only thing standing between the army of Zeds and the rest of the world.

If this trailer is to be believed, then Killing Floor 3 will be an explosive and action-packed game. We'll see how players respond to it when it arrives next week.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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