Intel has finally released Software Development Kits (SDK) for its highly-anticipated XeSS 2 upscaling technology, now allowing faster enablement across titles.
Intel's XeSS 2 SDKs Will Now Allow Developers To Speed Up The Integration Of The Technology Into Their Titles
Well, one of Team Blue's major GPU-focused announcements, apart from the Battlemage lineup, was the firm's XeSS 2 upscaling stack, which was said to bring in significant improvements from the previous-gen XeSS standard. Now, it seems like we are finally coming closer to the time when XeSS 2 gets into action across multiple gaming titles, since Team Blue has officially released the XeSS 2 SDK, allowing a much easier implementation for developers of their respective gaming titles.
The XeSS 2 SDK is divided into three sub-categories: XeSS-SR, XeSS-FG and XeLL. Here's how Intel themselves describe this division, based on the information available on GitHub.
- XeSS Super Resolution (XeSS-SR) - boosts frame rates on all GPUs supporting SM6.4 (DP4A).
- XeSS Frame Generation (XeSS-FG) - achieves fluid motion and higher frame rates, available on Intel Arc GPUs with Intel® Xe Matrix eXtensions (XMX).
- Xe Low Latency (XeLL) - minimizes input lag for a more responsive gaming experience, available on discrete and integrated Intel® Arc GPUs.
Diving a bit into what to expect with XeSS 2, it now includes support for DirectX 11 and Vulkan APIs, further extending XeSS support for a range of games and older titles. The major difference with XeSS 2 is the way Team Blue has managed to integrate Frame-Gen, similar to NVIDIA's DLSS, although we still have to conclude on which one is superior. Interestingly, Intel's XeSS 2 SDKs come with plugins for Unreal Engine and Unity, which will allow for a very seamless integration and ultimately a higher adoption rate among developers.

There's also the updated version of the XeSS Inspector tool, which now works for the newer version and will debug and optimize XeSS 2 SDK integrations. While this certainly sounds great, a huge downside with XeSS 2.0 is Intel's closed-source approach, since, despite assurances, the firm is unable to deliver an open-sourced XeSS, which means that it cannot have a cross-platform implementation, or either a simplified dev integration like AMD's FSR.
Intel's XeSS 2 still has a long way to go, given that it is only supported in a handful of titles, however, with the release of SDKs, we do expect enablement to improve.
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