Indiana Jones Might Get a Sequel, Hints Phil Spencer, Though He Certainly Sounds More Interested in Owned IPs

Alessio Palumbo
Indiana Jones and the Great Circle

During a wide-ranging interview with Variety, Microsoft Gaming CEO Phil Spencer also discussed the success of Indiana Jones and the Great Circle. The executive appeared to hint at the potential for a sequel, but he also made it clear that he'd like Microsoft-owned studios to work first and foremost on owned franchises (which Indiana Jones is obviously not, being licensed by Disney).

I will say, we’re really happy with “Indy” and the players and the reception. We do think there’s life in that franchise, and I’m just gonna leave it at that. We’re launching on PlayStation here pretty soon. I think that’ll be a cool moment. I was really inspired by Machine Games taking someone else’s IP and doing something so unique, and I’m inspired about what that team can do next. Certain people were kind of pushing them on the first person versus third person. And I think once you play it, you realize you are Indy. But going forward, I also want to give the teams the ability to do our own games and our own franchises. We have a lot of room to tell new stories, as well. And I want to make sure that’s an option for us.

Related Story Phil Spencer Did a Great Job and Put Microsoft on Solid Ground to Succeed, Says Veteran Developer

Indiana Jones and the Great Circle has just launched on Sony's PlayStation 5 console, around four months after its debut on PC and Xbox Series S|X. PlayStation 5 Pro offers the best way to play the game on consoles, although the PC version with path tracing enabled remains superior for those with the hardware to run it.

A story DLC called The Order of Giants is scheduled to be released later this year. Of course, a full-fledged sequel is what fans really want after playing the excellent base game. It sounds like it could happen, provided that Disney reaches a deal with Microsoft.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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