Immortals of Aveum DLSS 3 Ghosting Fix Found, Though Performance Remains Disappointing

Alessio Palumbo
Immortals of Aveum

One of the first issues I noticed with Immortals of Aveum in my testing with the PC version was that DLSS 3 (Frame Generation) was practically unusable due to a huge amount of ghosting.

I informed developer Ascendant Studios and was told a fix would be on the way. The team pushed out the first update just yesterday, but as you can read from the official changelog, there's no mention of any DLSS 3 fix:

Related Story NVIDIA DLSS 4.5 vs AMD FSR 4 “Redstone” Upscaling Tested: Has Nvidia Pulled Ahead Once Again?
General Fixes
  • Fixed broken water visual effects, including reflections and visuals while standing and firing in the water
  • Safeguarded against crashes and progression blockers
  • Fixed an issue with the interact point on Selko
  • Fixed an issue where players couldn’t reach Alacrity Fane
  • Performance improvements, including areas where in-world Corruption is present
PC-Specific
  • Improved the shader compilation screen

Sure enough, the issue was still there when I booted Immortals of Aveum after installing the patch. Luckily, Steam community user racerli found a working fix and shared it on the game's Steam forum. The user experimented with replacing the DLSS 3 .dll file with an older version, specifically version 1.0.7 (downloadable via TechPowerUp's public archive), and noticed that the ghosting was essentially gone.

I've checked myself and can confirm that is indeed the case. I've also experimented with the new DLSS 3.5 .dll that NVIDIA just released, but that one does nothing to improve the ghosting, so you're stuck with the older version if you want to get rid of the ghosting.

Alas, even with the ghosting gone and DLSS 3 enabled, the performance of Immortals of Aveum still remains hugely disappointing. Even with Frame Generation active, the game stutters so often that it's not even close to a smooth experience, even without any enemies or other characters nearby.

AMD announced yesterday that its Frame Generation-like FSR 3 technology will soon debut in Immortals of Aveum (and Forspoken), but it is unlikely to produce any better results than DLSS 3 in terms of performance. Any meaningful optimization of the PC version will have to come from developers Ascendant Studios.

Check out Nate's review of the PlayStation 5 version for our take on the game itself.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button