At its heart, Death Stranding 2: On the Beach is an open-world game like many others, but the new entry in the series developed by Kojima Productions, much like its predecessor, sets itself apart from how it handles mechanics that are seen in other similar games. One of these mechanics is the ever-convenient fast travel option, which has become more and more of a necessity for an open-world game as maps and worlds continue to become bigger.
In Death Stranding 2: On the Beach, the fast travel option is not available from the beginning of the game, and will only be unlocked after defeating the giant BT mech during Order 12 in Episode 3. After taking down the mech, connect West Fort Knot to the Chiral Network, and after a few cutscenes, you will have unlocked the fast travel option. To travel instantly to a place that is deemed safe, mostly cities and other locations that have already been connected to the Chiral Network, all you need to do is open the map via the Ring menu, hold the X button to Chart a Course for the DHV Megallan and select an available location marked by a blue icon. You can pick any location deemed safe on any continent, so fast traveling is a convenient way to go back to Mexico and improve your relationship with the first characters Sam connects with at the start of the adventure.
For a game that is most all about traversal, having a fast travel option may make much of its traversal mechanics pointless, but that is not precisely the case here. If you have cargo to deliver to any location where you can fast travel, if you do use the option, you will get the Magellan evaluation, so if you're looking for the best possible evaluation, you will still have to make your deliveries the old fashioned way.
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