Housemarque Shows Off More Saros Gameplay at the State of Play Ahead of April 2026 Launch

David Carcasole
A scene from 'Saros' shows a fiery landscape with a solar eclipse.
Image credit: Housemarque

With Saros getting an April 30, 2026, release date confirmation during The Game Awards 2025, it seemed like a lock to be included during today's February 2026 State of Play, and it was. Housemarque did not disappoint, making a major show of more gameplay from Saros as we get closer to its release.

Today's trailer dug deeper into the game's systems and focused more on what Housemarque means by its "come back stronger" mantra for Saros' gameplay style. We got a look at how you'll upgrade your armor via the Armor Matrix with resources you gather on your runs, and how you'll choose your upgrades to suit your playstyle.

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We also got a look at the fast travel system, which lets you travel to any biome you've already unlocked. You can try and complete everything in one go, but thankfully, you're no longer forced to, as you can head directly to the biome you left off at. Of course, Returnal players will remember that you didn't have to play through the entirety of a biome once you have defeated the boss, but this is now a more direct solution, so you can pick up where you left off.

We also got a look at how the Eclipse corrupts weapons and artifacts in the game, and how, on top of the onslaught of enemies you'll face, you'll have to push through the effects of the Eclipse to survive. It even changes certain biome properties, like making marsh water in one of the biomes come alive and burn you when it's active. Hostiles will also fire projectiles that have been corrupted by the Eclipse at you when it's active, doing even more damage than they would without it.

Housemarque promised to have more coming between now and launch, so if you don't feel like you've had your fill of Saros showcases, stay tuned.

For more on today's State of Play, check out our dedicated page with all of our coverage from today's show.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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