Housemarque Shows Off More Saros Gameplay and PS5 Features in New Trailer Ahead of Launch Next Month

David Carcasole
A bearded male character in military gear with a 'SOLD' logo is lying close to the ground in a game environment.
Image credit: Housemarque

The next major PlayStation Studios release for 2026, now that Bungie's extraction shooter Marathon is in players' hands, is Saros. The follow-up to Returnal from developer Housemarque, the game is set to arrive exclusively on PS5 on April 30, 2026, and looks like it'll be just as challenging and bullet-crazy as Returnal.

As we get closer to launch, Housemarque has shown off more gameplay in a new trailer that also specifically showcases the PS5-exclusive features players will be able to enjoy when they load the game up next month.

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Things like haptic feedback and adaptive triggers on the DualSense controllers, and 3D audio when used with compatible headsets like PlayStation's proprietary Pulse headphones. It also points out the PS5's ability to get you back into the game right away with fast loading times, which doesn't feel as impressive as it did back in the early days of the console now that we've all gotten used to it for the last six years.

But it does still qualify as a 'feature' worth pointing out. Especially since Saros won't be making its way to PCs anymore, where SSDs have been standard for much longer than they've been around for console players.

We've been hearing and seeing a lot of Saros ahead of its launch next week, and we're at the point now where players just want to have it in their hands. While not everyone aligned with Returnal's specific flavor of rougelike challenge, the team has clearly taken some of that feedback to heart by implementing a few new features in Saros to make runs a little easier, while keeping the challenge level those who did love Returnal's difficulty would expect.

It'll be interesting to see how players react to Saros when it arrives next month. Stay tuned to Wccftech for more as we continue to cover the game leading up to and after its release.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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