For Honor – Creative Director of Ubisoft’s New IP Describes the Astounding Feeling of Unveiling the Game to the World

Archie Paras

Ubisoft has released a new video featuring an interview with the Creative Director of the new IP For Honor, Jason Vandenberghe from E3 2015 at the Uplay Lounge. Community Developer Emile “SpaceElephant” Gauthier sat down with Vandenberghe to discuss his E3 experience and how it feels to unveil a brand new game to the world.

You can view the interview below:

For Honor blends strategic thinking and swordplay with shooter like pacing

For Honor’s action blends strategic thinking and deliberate swordplay with shooter-like pacing and melee crowd control. Hurling players into chaotic scenarios as a powerful special-ops warrior, it takes a unique approach to medieval warfare.

Creative Director Jason Vandenberghe explains:

“Our vision with Sanctuary is to create a game that ignites the same emotions that a warrior would feel on a real battlefield. The tension of face-to-face encounters with deadly enemies, the adrenaline of charging alongside your army against the opposition, the danger of a chaotic battle when you don’t know where the next strike will come from,”

“It’s a game that celebrates the art of sword-fighting and the legacy of the legendary warriors from those great legacies, the knights, the Vikings and the samurai that we brought together in one single experience.”

For Honor's multiplayer skirmishes between knights, samurai and Vikings are more than just bloody spectacle, they're also a refreshingly fast and complex approach to medieval warfare, combining melee crowd-battles that require intense focus and quick thinking, and the battlefield rhythms of a multiplayer shooter. It's a blend that really shines in Dominion mode, which challenges four-knight teams to capture and hold control points while slashing each other to ribbons.

For Honor (1)

For Honor offers three factions, the Vikings, the Samurai and the Knights

Playing as legendary heroes from one of three factions, the Viking Warborn, the Chosen Samurai or the knightly Legions, you’ll spend much of For Honor’s single-player campaign and multiplayer matches stomping through enemy infantry and archers, clearing a path for your own troops to pour through, while also taking part in lethal duels with other champions.

“You’re the top one percent. The characters you play in For Honor are the difference makers. They’re the ones who get called in to finish the fight,” says Vandenberghe.

“You need to make tactical decisions about which pieces of this ground you’re going to fight over. And then you encounter other badasses who are equally as important as you, and you duel them to find out who’s the bigger badass. If you’re dead, it was them.”

For Honor’s duels take advantage of the Art of Battle combat system, a key features' of which is to let you adjust your stance with the right analog stick, which blocks incoming attacks and lets you strike at openings in your opponent’s defenses.

“Wherever you’re holding your weapon, that’s where you’re blocking automatically,” says Vandenberghe.

“So if I’m holding my sword to my left and you attack me on my left side, I’m going to block it. But if you attack me from the right or from above, I’m going to get hit. It takes time to change my stance, so I need to anticipate what you’re going to do.”

For Honor will be coming to PS4, Xbox One and PC. We will bring you any new information as soon as it becomes available.

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