Hollow Knight: Silksong Breaks 562K Players Peak on Steam, Gets Luma HDR Mod on PC

Sep 5, 2025 at 01:00pm EDT
Hollow Knight: Silksong game character exploring a lush forest scene with a mysterious ornate structure.

Team Cherry's Hollow Knight: Silksong had already kicked off with a bang on launch day, easily beating the first game's player concurrency record on Steam, but in just 24 hours, that number has quintupled, breaking 562K concurrent players a couple of hours ago. In tandem with the Overwhelmingly Positive (95%) Steam review rating of nearly 20K user-submitted reviews, it speaks of the excellent early reception of the long-awaited indie Metroidvania game.

The concurrency record is all the more impressive if we consider that the game is available to Microsoft Game Pass subscribers on PC, Xbox One, and Xbox Series S|X, and there are also other PC stores (such as GOG) and consoles (Nintendo Switch, Nintendo Switch 2, PlayStation 4, and PlayStation 5). We'll have to wait for an official announcement from Team Cherry to know exactly how many players have jumped on Hollow Knight: Silksong across all these platforms.

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PC users can also now access a Luma HDR mod made by Filippo Tarpini, the Remedy Games programmer who previously handled the Control HDR, Starfield Luma HDR, and Prey Remastered Luma HDR mods, among others.

Here's the full feature set shared by Tarpini:

The Hollow Knight: Silksong Luma HDR mod requires the latest version of ReShade with add-on support. After you have installed that, place the files inside "Luma-Unity_Engine" in the Hollow Knight: Silksong folder, open the game and press "Home," and then configure the HDR experience sequentially.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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