Prey Remastered Luma Mod Adds HDR, GTAO, DLSS, and Improves a Boatload of Other Things

Alessio Palumbo
Prey

There's a new mod called Prey Remastered Luma that all fans of Arkane Austin's massively underrated game should check out. It was made by Filippo Tarpini, the Remedy developer who already worked on the excellent Control HDR/DLSS and Starfield Luma HDR mods (the latter with the help of a larger team).

Despite the naming, Prey Luma actually has more in common with the former mod. That's basically, it doesn't just HDR; it introduces a lot more, such as support for NVIDIA DLSS and GTAO (Ground Truth Ambient Occlusion), and improves many graphics features such as Screen Space Reflections, Anisotropic Filtering, dynamic shadows, and more. The whole Prey Luma changelog can be found below; the mod can be downloaded via Nexus.

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  • Added HDR output (scRGB 16bit) with (improved tonemappin and rework of all post-processing effects
  • Increased buffers quality in SDR and HDR, reducing banding
  • Improved the quality of dynamic shadow, especially from up close
  • Added a more modern Ambient Occlusion solution (GTAO); the original AO is also improved in quality
  • Improved Screen Space Reflections
  • Added DLSS Super Resolution (on Nvidia GPUs) (OptiScaler can be used to inject FSR 3) (this looks drastically better than the native TAA and has no noticeable ghosting)
  • Added RCAS sharpening after TAA (replacing the original basic sharpening implementation)
  • Improved all the native Anti Aliasing implementations (e.g., SMAA and TAA)
  • Improved Anisotropic Filtering (it was not set to 16x on all textures that would benefit from it)
  • Improved quality and look of sun shaft effects and lens "optic" effects (e.g., lens flare)
  • Improved Motion Blur quality and fixes multiple issues with its motion vectors
  • Improved Bloom quality and fixes multiple issues with its generation (e.g., it was trailing at the edge of the screen)
  • Improved Ultrawide Aspect Ratio support (Bloom, AO, SSR, Sun Shafts, Lens Optics, etc. did not scale properly with it, causing the sun to be huge in UW or causing bloom and chromatic aberration to be stretched). Prey now also exposes the vertical Field of View instead of the horizontal one, which was limited to 120 and not Ultrawide friendly.
  • Improved High Resolution support (a multitude of effects did not scale properly to 4K like the object highlight overlay or stars/sun sprites)
  • Improved Dynamic Resolution Scaling support (Film Grain, Bloom, TAA, AO, SSR, Sun Shafts, Lens Optics, and many other effects did not scale properly with it)
  • Improved High Frame Rate support by unlocking the frame rate beyond 144 (you can change the limit in the menu now)
  • Improved Swapchain flip model (more responsive for VRR)
  • Added optional HDR post-process filter on pre-rendered videos
  • Added settings to turn off Vignette or Camera Motion Blur

 

Unfortunately, with Arkane Austin gone, the likelihood of a new Prey game in that vein seems very low. However, thanks to this mod, PC players will be able to continue playing this game with enhanced visuals.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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