HITMAN Lead Dev: DX12 Gains Will Take Time, But They’re Possible After Ditching DX11

Apr 15, 2016 at 12:30pm EDT

HITMAN (or rather, its prologue) came out just over a month ago and was received pretty well overall, Wccftech review included. The game was also one of the first to introduce DirectX 12 support on PC, but the gains were minimal on AMD and non-existent on NVIDIA.

We've had the chance to inquire about this specific topic with IO Interactive's Lead Programmer Jonas Meyer, who mentioned that the fabled 20% CPU performance and 50% GPU performance boosts advertised by Microsoft are possible, but only in time and after dropping DirectX 11 support entirely. HITMAN itself was more of a straight port to DirectX 12, for instance.

Our take

While many have been disappointed by the performance results of the first DirectX 12 compatible games, it is worth to add to Meyer's words that we have seen the same exact situation in the past. DirectX 11 took a very long time to be properly implemented in games; given the faster adoption of Windows 10, it's likely that DirectX 12 will get there faster but it clearly still needs time, mostly because developers have to understand how to best utilize its new capabilities.

Dropping DirectX 11, which might happen sooner rather than later (DICE's Johan Anderson wished DX12 only games for Holiday 2016 well before Windows 10 came out), should allow programmers to explore these possibilities. Of course, here at Wccftech we'll keep you updated on everything concerning DirectX 12 & Vulkan, so stay tuned.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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