Godfall Ray Tracing Now Enabled on PC, But Only on AMD GPUs; NVIDIA Getting It Later

Alessio Palumbo
Godfall Ray Tracing

We were quite disappointed to learn that the Godfall ray tracing effects, specifically pertaining to ray traced shadows, weren't available at the game's launch. Developed in partnership with AMD with Microsoft's DirectX12 Ultimate/DirectX Ray Tracing, they would have been a first look at how the AMD Radeon RX 6000 Series graphics cards handle ray tracing.

That day has now arrived, as the developers have just released a new update that specifically enables Godfall ray tracing on PC. However, it only does so on AMD GPUs, so owners of an NVIDIA RTX GPU will have to wait for a future update to try and play Godfall with ray tracing enabled.

Related Story AMD Details How Next-Gen UDNA/RDNA 5 GPUs Could Boost Ray Tracing and Animation With Dense Geometry Format (DGF) Support

Godfall Quick Update - 2.0.95

This quick update, 2.0.95 is just for PC and enables the ability for players to play Godfall with ray tracing on while using applicable AMD GPUs. Note: players will need to have the latest AMD GPU drivers to enable this. Ray tracing using NVIDIA GPUs will come with a future update.

Check your version number on the bottom left of the Title Screen or in the Network tab in the Settings to make sure that you have the most recent update for your platform.

DEPLOYMENT STATUS:

PC: LIVE

PC Only

  • Enable ray tracing while using applicable AMD GPUs.

It is puzzling since Godfall ray tracing should be based on Microsoft's DXR API and therefore should run right away on any DXR-compatible graphics cards, including NVIDIA's. Perhaps the reason for the delay has to do with some optimization that's still left to do specifically for NVIDIA's architecture.

Anyway, stay tuned on Wccftech for an analysis of Godfall ray tracing. In the meantime, here's an excerpt from our review-in-progress of the game by Kai.

In many ways, Godfall represents the quintessential launch title for a new console hardware. It's a very pretty showcase of how a next-gen title should look and feel but it will ultimately be forgotten by the time the next great RPG comes along. There were some novel ideas at play in Godfall but I don't think I'll be coming back for another helping of loot any time soon.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button