Godfall Developer Counterplay Games Debuts New Title Armatus At Xbox Partner Preview

David Carcasole
A character in ornate armor and a red hood stands waist-deep in water in a mystical chamber with candles and glowing engravings.
Armatus. Image credit: Counterplay Games

Counterplay Games, the studio behind Godfall, which you might recall was the first game confirmed to be launching on current-gen consoles before the PlayStation 5 and Xbox Series X/S were even on shelves, has just debuted its new title, Armatus, which kicked off the Xbox Partner Preview event today.

Armatus looks like another dive down third-person action for Counterplay Games, but with an entirely different tone and vibe compared to what we saw in Godfall. In an Xbox Wire post, senior writer at Counterplay Games, Matt Cerami, describes the coming title as "a product of our heart, soul, and fire-forged camaraderie; we've poured everything into this project, have harbored it through (seemingly) insurmountable challenges, and are thrilled to finally share it with the world."

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Armatus is set in a dystopian Paris, where reality is a mess and different planes of existence are colliding with each other. You are summoned by the four remaining members of the Armatus, an ancient religious order that was forsaken by God, and charged with being their champion to fight their battles on their path to heaven.

It's all an interesting concept and visually intriguing design for the game, the question, of course, is whether Counterplay Games will be able to deliver on the combat and the game's story. We'll see how it fares as we get closer to its launch, which is currently set for some time in 2026.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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