God of War PC Will Not Get Exclusive Fullscreen Mode; Borderless Fullscreen Will Continue to Be Improved

Francesco De Meo
God of War

God of War PC is not going to get an exclusive fullscreen mode in the future, due to a variety of reasons.

Speaking on the game's Steam Community forums, Santa Monica Studio Technical Production Senior Manager Matt DeWald confirmed that exclusive fullscreen mode is not coming to the game as the various improvements implemented into the DirectX11 that God of War runs fully supports V-Sync and G-Sync in borderless fullscreen. Additionally, the team concluded that the upscaling built in the game provided higher-quality upscaling than what a monitor could give.

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We made the decision to go with Borderless Fullscreen based on extensive performance testing and research into to the support capabilities of Windows 10 alongside the fullscreen optimizations done by Microsoft in recent years.

Unlike with past versions of DirectX and Windows, the improvements implemented into the DirectX 11 version that God of War runs upon means that Borderless Fullscreen fully supports VSync, NVIDIA G-Sync, etc. Additionally, we concluded that the upscaling we built into the game (TAA, NVIDIA DLSS, AMD FSR) provided higher-quality upscaling than what a monitor could give running at lower resolutions for performance reasons.

Without any plans to implement exclusive fullscreen mode, the God of War developer will be focusing on improving borderless fullscreen mode in the future.

We do recognize that there are some ongoing issues with our implementation of Borderless Fullscreen that we are currently working on resolving. For instance, HDR needs to be turned on at the Windows-level to work properly rather than at the application level, and sometimes the mouse doesn't stay constrained to the game window. We will continue to make improvements towards future-proofing our execution moving forward.

God of War is now available on PC and PlayStation 4 worldwide.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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