Ghost of Yotei and Saros Reportedly Won’t Be Coming to PC as Sony Pivots Back Towards PS-Console Exclusives for Single-Player Games

Mar 4, 2026 at 09:30am EST
Multiple iconic video game characters and a baseball player montage in front of the 'PlayStation Studios' logo.

After Bloomberg reporter Jason Schreier initially pointed to PlayStation, "backing away from putting their traditional single-player games on PC" on a podcast, he's now published a longer report, which digs a bit deeper into the situation. Essentially, it seems Sony has decided to pivot its strategy of putting its more traditional single-player games on PC, shifting back to keeping them as PlayStation console exclusives. Now, both Ghost of Yotei and Saros won't make the jump to PC as a result.

That means PC players who loved Returnal or Ghost of Tsushima on PC will have to buy a PS5 if they want to experience the spiritual sequels to both titles. It also means that Marvel's Wolverine, and every other major PlayStation Studios-made single-player title going forward, will be exclusive to PlayStation consoles.

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According to the report, sources Schreier spoke to claimed that Sony will continue to bring its multiplayer-focused titles to PC, like Bungie's new shooter Marathon (which is due out tomorrow at the time of this writing) and upcoming PlayStation-published titles like Marvel Tokon: Fighting Souls. Select third-party developed titles that PlayStation is publishing, like Death Stranding 2: On the Beach and Kena: Scars of Kosmora, will still make their PC releases.

After that, it seems likely that we won't see another major single-player game hit Steam or the Epic Games Store.

NEW: Sony no longer plans to release PlayStation games on PC, sources tell Bloomberg News, a major shift in strategy that sees the console maker returning to exclusivity after six years of flirting with multiplatform.Ghost of Yotei and Saros are not coming to PC. www.bloomberg.com/news/article...

Jason Schreier (@jasonschreier.bsky.social) 2026-03-04T13:37:37.840Z

As for the 'why' behind the pivot, the answer seems to come down to the only element that really matters to a lot of the decision makers in the video game industry: money. Despite PC ports of PlayStation games starting off with strong sales when Sony first started experimenting with this strategy, the same hasn't been true for the most recent PC ports of PlayStation-published games.

In 2025, five PlayStation-published titles made their way to PC. Only two of those (The Last of Us Part II and Marvel's Spider-Man 2) were made by first-party PlayStation Studios teams, but four out of five of those games were single-player titles.

The report doesn't specifically identify the poor sales of any individual title that led to this pivot; it's doubtful that PlayStation ever will either. But it seems like the experiment that lasted all of six years from when Sony started putting its major single-player titles on PC has resulted in the decision to not continue down that road.

One element that Schreier also points out, which is likely not an insignificant reason for this pivot, is that when you consider that the next Xbox console is reported to be a hybrid between a console and a PC, Sony probably doesn't like the idea of people playing its first-party single-player games on an Xbox.

In that same vein, with Valve's plans to invade people's living rooms with the Steam Machine, Sony had to consider whether it wanted to keep putting its biggest games on a platform that would give players a reason to not buy PlayStation hardware.

There's also the fact that once someone buys a PlayStation console, Sony gets a cut of every purchase that player makes. Having no console exclusives doesn't just mean Sony loses out on hardware sales; it loses out on the third-party software sales that actually make money, like how Call of Duty is one of the best-selling PlayStation games almost every year.

It's altogether upsetting for players to see, because at their core, platform-exclusive titles do not benefit players. It's always better to have more options for where we can play the games we love, not fewer. But Sony doesn't want to put itself in a situation where its hardware is devalued because you don't need a PlayStation console to play PlayStation games. And it's difficult to blame it for wanting to be more like Nintendo than Xbox.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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