Ghost of Tsushima New Video Highlights Visuals’ Improvements Over E3 2018 Build

Jul 27, 2020 at 06:00am EDT
Ghost of Tsushima

The recently released PlayStation 4 exclusive Ghost of Tsushima is among this generation's games that haven't been downgraded at launch, judging from a recent comparison video.

The E3 2108 comparison video, put together by NX Gamer, highlights how the open-world game developed by Sucker Punch was mostly improved since the E3 2018 build, and how the few downgrades are mostly due to the artistic vision and extremely subtle, so they don't impact the visuals significantly.

Related Story Ghost of Tsushima Film Director Wants Japanese Cast & Language

I demonstrate here with how Light, Tone mapping and colour correction is SO important to a game's visual appeal, in large part, thanks to an excellent Photo Mode the game employs. The real-time and dynamic time of day uses a Image Based lighting model which enables a selection of Run-time bakes but this is merely the basis for how a lighting artist creates the look, feel and mood of a scene or cinematic.

Ghost of Tsushima is the last major PlayStation 4 exclusive, as Sony studios are moving over to PlayStation 5 development, and it is setting out to be an extremely successful release, as the game is the PS4's fastest-selling first-party original IP debut with more than 2.4 million units sold in its first three days of availability. The game has also been received quite well in Japan, receiving great scores from Japanese publications and exceeding sales forecasts. These excellent results are very well deserved, as the game is Sucker Punch's best open-world game yet.

Ghost of Tsushima is Sucker Punch's best game yet and a great open-world title capable of measuring to some of the biggest names in the genre. The excellent rendition of feudal Japan, along with its well-written characters and story, make Ghost of Tsushima stand out as the last must-have PlayStation 4 exclusive.

Ghost of Tsushima is now available exclusively on PlayStation 4 worldwide.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.