GeForce Driver 419.67 Is Optimized for Sekiro, Shadow of the Tomb Raider RTX; Two New G-SYNC Compatible Displays Added
A new Game Ready GeForce driver (419.67) was released today by NVIDIA, delivering a host of new optimizations and features. To begin with, it's the optimal driver for Sekiro: Shadows Die Twice, Battlefield V: Firestorm (the Battle Royale mode out today) and the Shadow of the Tomb Raider RTX update that added ray-traced shadows and DLSS to the game.
There's more, as NVIDIA also added official support for two additional G-SYNC Compatible displays, the ASUS VG278QR and ASUS VG258. There are now seventeen G-SYNC Compatible displays as you can read in this official list.
Last but not least, NVIDIA users can now enable NVIDIA Surround when using G-SYNC Compatible displays. Here's how the procedure works:
- You need a Turing-architecture GeForce RTX graphics card
- You need Windows 10, version 1809 or later
- All three G-SYNC Compatible monitors must be of identical make and model
- In SLI configurations, all monitors must be connected to the primary (master) GPU
- The resolution must be set to a Surround resolution, rather than using the three monitors separately.
For example, if you had three 1920x1080 monitors, the resolution in the NVIDIA Control Panel must be set to 5760x1080 in Surround mode, rather than using the three monitors independently.
Of course, as with any new GeForce driver, there's a host of fixed issues mentioned in the official changelog document. Take a look at them below.
Fixed Issues in this Release
- [DaVinci Resolve]: Performance drop occurs. 
- [Ghost Recon: Wildlands][Ansel]: The game experiences low performance and
stuttering and then crashes when using Ansel. 
- [HDR][Far Cry:New Dawn DirectX 11]: Desktop brightness and color gets
overexposed with ALT + TAB when Windows HDR is disabled and in-game HDR is
- [Total War: Warhammer 2]: Poor performance when using antialiasing. 
- [Adobe]: Artifacts may appear in Adobe applications (fixed for single-GPU case). 
- [Apex Legends]: Screen gets corrupted when switching from windowed mode to fullscreen mode when Windows HDR is enabled.
- [GeForce Experience]: Parts of the screen are cut off when recording video with
- [Turing][Star Citizen]: The game flickers and then crashes to the desktop. 
- [GeForce GTX 980]: NVAPI calls take a large amount of CPU time. 
- [Titan RTX]: Graphics card rises about 20 degrees Celsius when running NVLINK
command to enable TCC mode. 
- [GeForce RTX 2080][Notebook][Resolume Arena 6]: The game exhibits slow
- [GeForce RTX 2070]: With two monitors connected and active, the second monitor