GeForce Driver 419.67 Is Optimized for Sekiro, Shadow of the Tomb Raider RTX; Two New G-SYNC Compatible Displays Added
A new Game Ready GeForce driver (419.67) was released today by NVIDIA, delivering a host of new optimizations and features. To begin with, it’s the optimal driver for Sekiro: Shadows Die Twice, Battlefield V: Firestorm (the Battle Royale mode out today) and the Shadow of the Tomb Raider RTX update that added ray-traced shadows and DLSS to the game.
There’s more, as NVIDIA also added official support for two additional G-SYNC Compatible displays, the ASUS VG278QR and ASUS VG258. There are now seventeen G-SYNC Compatible displays as you can read in this official list.
Last but not least, NVIDIA users can now enable NVIDIA Surround when using G-SYNC Compatible displays. Here’s how the procedure works:
- You need a Turing-architecture GeForce RTX graphics card
- You need Windows 10, version 1809 or later
- All three G-SYNC Compatible monitors must be of identical make and model
- In SLI configurations, all monitors must be connected to the primary (master) GPU
- The resolution must be set to a Surround resolution, rather than using the three monitors separately.
For example, if you had three 1920×1080 monitors, the resolution in the NVIDIA Control Panel must be set to 5760×1080 in Surround mode, rather than using the three monitors independently.
Of course, as with any new GeForce driver, there’s a host of fixed issues mentioned in the official changelog document. Take a look at them below.
Fixed Issues in this Release
- [DaVinci Resolve]: Performance drop occurs. 
- [Ghost Recon: Wildlands][Ansel]: The game experiences low performance and
stuttering and then crashes when using Ansel. 
- [HDR][Far Cry:New Dawn DirectX 11]: Desktop brightness and color gets
overexposed with ALT + TAB when Windows HDR is disabled and in-game HDR is
- [Total War: Warhammer 2]: Poor performance when using antialiasing. 
- [Adobe]: Artifacts may appear in Adobe applications (fixed for single-GPU case). 
- [Apex Legends]: Screen gets corrupted when switching from windowed mode to fullscreen mode when Windows HDR is enabled.
- [GeForce Experience]: Parts of the screen are cut off when recording video with
- [Turing][Star Citizen]: The game flickers and then crashes to the desktop. 
- [GeForce GTX 980]: NVAPI calls take a large amount of CPU time. 
- [Titan RTX]: Graphics card rises about 20 degrees Celsius when running NVLINK
command to enable TCC mode. 
- [GeForce RTX 2080][Notebook][Resolume Arena 6]: The game exhibits slow
- [GeForce RTX 2070]: With two monitors connected and active, the second monitor