Gears of War 5 Will Target 4K@60FPS on Xbox One X Across All Modes, Says Rod Fergusson

Jun 21, 2018 at 02:23pm EDT

The Coalition had quite a few surprises under its sleeves at E3 2018, from Gears Pop! (developed with MediaTonic for mobile devices) to Gears Tactics (developed with Splash Damage for PC), though of course, the star of the show was really Gears of War 5.

In an interview with Wired at E3 2018, The Coalition boss Rod Fergusson talked about the technical targets set internally for Gears of War 5.

Related Story The Coalition Dev: We Live and Breath Gears Thanks to Rod Fergusson, We Understand His Intention

Our target is always 60fps, and we believe – with everything we've done, the learning we've taken from Gears 4, and the optimizations we've been able to do beyond that – that's exactly what we're going to be doing, 60fps at 4K. The new technology of this generation has been fantastic.

This would be a departure from Gears 4, which ran at 4K resolution and 30fps in its Campaign mode while multiplayer ran at 60fps.

Fergusson also said that the game has been optimized for PC since the development began and should allow high frame rate up to 120fps (just like the previous installment did).

Having a game that we're building from the ground up for PC means players will be able to take advantage of all the types of different PC optimization options you can have. You'll be able to max it to quite high. It's still reasonably early, but we can usually get to 120fps. It's obviously going to matter what hardware you're using to get that - but it'll be able to scale up that high if the hardware can push it.

Gears of War 5 has been confirmed to be scheduled for a 2019 release, likely in the Fall season. The previous game launched in October 2016, so an October 2019 launch would be three years later. It will be available for Windows 10 PC and Xbox One with Xbox Play Anywhere support.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.