Fortnite Patch 3.5 Offers Major Optimizations & Improvements to PS4/XB1 Load Times and CPU Performance
Epic Games has released Fortnite patch 3.5 which is said to offer major optimizations and improvements to PS4/XB1 load times and CPU performance.
Optimizations to the data layout results in improved load times and performance consoles, according to Epic. On Xbox One, load times are said to be reduced by 25 to seconds, while load times on PlayStation 4 are around 10 seconds lower. In addition, Epic expects to see “fewer issues with geometry or cosmetics failing to load in time, and FPS drops during skydiving”.
Epic notes that due to these optimizations, the patch will clock in at a larger size on Microsoft’s console. “We’re working to minimize the impact of this type of optimization in future releases”, Epic writes.
The full release notes for this patch are quite extensive so we’ve only included the part about ‘performance’ down below:
- Major optimizations + improvements made to console load times and CPU performance.
- We’ve made some data layout optimizations in order to improve load times and performance. Load times reduced by 25-30 seconds as a result of these changes on Xbox One and around 10 seconds on PS4. On both platforms, we expect to see fewer issues with geometry or cosmetics failing to load in time, and FPS drops during skydiving. The Xbox One download will be larger than normal in this release as a result of these optimizations. We’re working to minimize the impact of this type of optimization in future releases. – Developer Comment
- Reduced download and patch size for players who just have access to Battle Royale (PC only).
- Fixed various issues causing the game to freeze up/hitch while loading assets, especially on console. These assets are now preloaded before the game starts.
- Optimized servers to reduce network lag when firing weapons and taking damage.
For the full patch notes of Fortnite Patch 3.5, we suggest you check out Epic’s official blog post. Fortnite is available now for PC, Xbox One, PlayStation 4, and iOS; soon it will launch on Android, too.