Fortnite Hit 125 Million And That’s Before Releasing on Nintendo Switch

Alessio Palumbo

Fortnite is the biggest game in the whole industry right now. In case you needed another reminder, Epic Games confirmed yesterday that the game reached the incredibly impressive threshold of 125 million players in less than a year from its launch. Contextually, they announced the 2018/2019 competitive season.

In less than a year, Fortnite has grown to 125 million players. To celebrate the community and embrace competitive play, last month we announced that Epic will be providing $100,000,000 to fund prize pools for competitions during the 2018-2019 season. Today, we’re excited to share more details!

We’ll be supporting community organized events, online events, and major organized competitions all over the world, where anyone can participate, and anyone can win. Fortnite World Cup Qualifiers begin in Fall 2018, and culminate in the first Fortnite World Cup in late 2019. Whether you’re in the competition or watching at home, we want this to be fun for everyone.

What about the specifics? The $100,000,000 will be split between many events at different levels of competition around the globe. Fortnite World Cup play will focus on Solos and Duos, but there’ll be plenty of opportunities to squad-up in competition, too.

This is for you, the players. Qualifications for the Fortnite World Cup will be based on merit. Epic will not be selling teams or franchises, and won’t allow third-party leagues to do so either.

Rules, Player Code of Conduct, specifics about platforms and Fall 2018 schedule are on the way. If you’re interested in learning more about Fortnite competitive play sign up here. Stay tuned for more!

Fortnite is obviously a free-to-play game which means zero barriers of entry. That doesn't make it any less impressive though as Riot's League of Legends boasted 100 million active players last year, for instance.

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Furthermore, the number is poised to significantly increase now that the game has been released on the Nintendo Switch, which opens the game to another 20 million players or so. The sky is the limit.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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