FBC: Firebreak Is Out on June 17, Reveals Remedy

Apr 24, 2025 at 03:00pm EDT
FBC: Firebreak

During a special livestream that just aired, Finnish developer Remedy Entertainment announced the final release date for its first multiplayer game, FBC: Firebreak. The cooperative first-person shooter game for up to three players will be launched for PC (Steam and Epic Games Store), PlayStation 5, and Xbox Series S|X on June 17, priced at $39.99 / €39.99 / £32.99.

As previously announced, it will also be available on day one via Microsoft's PC Game Pass/Game Pass Ultimate and Sony's PlayStation Plus Extra and Premium tiers in a bid to maximize the player base from the get-go.

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Remedy is also releasing a Deluxe Edition, priced at $49.99 / €49.99 / £39.99. This edition includes exclusive cosmetic items and voice packs that allow players to customize their audiovisual identity.

FBC: Firebreak Deluxe Edition includes:

Owners of the base game can upgrade to the Deluxe Edition at any time for $10.00 / €10.00 / £7.00.

During today's live stream, Remedy also briefed fans on the post-launch support. Two new Jobs (missions) will be released later in 2025, while even more updates will be made available throughout 2026. As the studio previously confirmed, all post-launch content will be free, and monetization will be limited to cosmetic-only items.

FBC: Firebreak is powered by Remedy's proprietary Northlight engine, previously seen in Control and Alan Wake 2. However, being a multiplayer game first and foremost, the studio has taken care to optimize it to be more accessible to a wider range of PC configurations. Even so, high-end features like path tracing (already implemented in Alan Wake 2) and NVIDIA DLSS 4 Multi Frame Generation will be supported on PC.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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