Remedy Entertainment has already kicked off the marketing campaign for Control RESONANT in earnest. Following the announcement at The Game Awards 2025, the Finnish studio shared the first gameplay trailer during February's State of Play showcase.
This week, they've continued to reveal more footage and information about the game. Yesterday, we reported that Remedy has promised a base minimum of 60 frames per second on all platforms, and that the combat gameplay shown demonstrated fast-paced melee-focused action akin to Devil May Cry or Bayonetta.
Now, YouTuber Hidden Machine reports that Remedy confirmed Jesse Faden will not be playable at all in Control RESONANT. We knew the game was centered on her twin, Dylan Faden, but some fans of the first installment hoped to play as Jesse at some point. Of course, there's a slight chance that Remedy is simply lying to build up a surprise appearance, but it's probably best to take the statement at face value for now.
Even if she's not playable, Remedy added that Jesse (who ended the first Control game as the new head of the Federal Bureau of Control and even appeared in one of the three episodes of the Alan Wake 2 DLC Night Springs as a playable character) does have a role to play in the narrative of Control RESONANT. Previously, the developers said Jesse had "mysteriously disappeared" at the beginning of this new game, forcing the FBC to turn to her brother to assist in containing the escaped extradimensional entity that has taken control of downtown Manhattan.
Jesse Faden was undoubtedly a great character, but Remedy said that Control was always about both twins, not just Jesse, and now Dylan is getting his spot in the limelight. He has spent most of his life in captivity at the Oldest House, having been kidnapped by the FBC as a child while Jesse escaped. In Control RESONANT, he'll be assisted by a character named Zoe De Vera (played by Frankie Kevich, recently the English voice of Rinko in Silent Hill f), who seems to be a sort of handler guiding Dylan through various missions across the invaded Manhattan. The two will speak on the radio, and, interestingly enough, their chatter does not stop during combat.
Remedy said they took inspiration from Campo Santo's Firewatch for the dialogue system: conversations happen in real time as Dylan moves around, keeping interactions unobtrusive. Players choose from multiple responses; they cannot go back and change them, but there are no wrong answers, as everything Dylan says is true to his character. Still, make no mistake: there won't be multiple endings, so the dialogue choices are ultimately just a way to add a bit more player agency without truly dipping into choices and consequences like a roleplaying game.
Control RESONANT is slated to launch this year on PC (Windows and macOS), PlayStation 5, and Xbox Series S|X.
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