Epic Games Opens New Polish Studio to Focus on Original Standalone Experiences

Alessio Palumbo
Epic Games

Epic Games announced through a brief blog post the foundation of a new studio in Poland. It will be spearheaded by a small team coming from indie studio Plastic, known for unique productions released on PlayStation consoles like Linger in Shadows, Datura, and Bound.

According to the announcement press release, the new studio will focus on the creation of original standalone experiences that 'push forward the boundaries of graphics and game development'. It seems likely that they will leverage Epic's Unreal Engine 5 and MetaHuman Creator tools to do so.

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Michal Staniszewski, Studio Director at Epic Games, stated:

Our team is incredibly proud to spearhead the growth of Epic Games in Poland. Poland is a growing hub for the top engineering talent that we need to create amazing new gaming experiences for players around the world.

Hector Sanchez, Head of Epic Games Publishing, added:

For over twenty years, the team from Plastic has been developing some of the most ambitious and future facing projects in the Demoscene. They are an incredible group of talent who have created genre defining experiences that sit on the bleeding edge of technological advances, pushing hardware to the limits in a beautifully artistic way. We couldn’t be more excited to have them on our team and support their growth at Epic.

This is yet another European studio founded by Epic Games, following the Cologne office formed by ex Factor 5 developers. Needless to say, we will brief you whenever they're ready to show what they are working on.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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